10 lines
		
	
	
		
			443 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			443 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Architecture overview
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| In Gadot, a game is a tree of nodes, that you group together into *scenes*. You can wire those nodes together so that they communicate using *signals*.
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| # Scenes
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| Scenes are extremely broad, a scene can be a character, a weapon, a menu, a house, or even an entire level.
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| # Nodes
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| A scene is composed of one or more nodes. NO
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| https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html | 
