# Architecture overview In Gadot, a game is a tree of nodes, that you group together into *scenes*. You can wire those nodes together so that they communicate using *signals*. # Scenes Scenes are extremely broad, a scene can be a character, a weapon, a menu, a house, or even an entire level. # Nodes A scene is composed of one or more nodes. NO https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html