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# Architecture overview # C\#
In Gadot, a game is a tree of nodes, that you group together into *scenes*. You can wire those nodes together so that they communicate using *signals*.
# Scenes Configuring VSC for Gadot C# - <https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html>
Scenes are extremely broad, a scene can be a character, a weapon, a menu, a house, or even an entire level.
# Nodes
A scene is composed of one or more nodes. NO
https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html