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# Architecture overview
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In Gadot, a game is a tree of nodes, that you group together into *scenes*. You can wire those nodes together so that they communicate using *signals*.
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# C\#
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# Scenes
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Scenes are extremely broad, a scene can be a character, a weapon, a menu, a house, or even an entire level.
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Configuring VSC for Gadot C# - <https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html>
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# Nodes
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A scene is composed of one or more nodes. NO
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https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html
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