vault backup: 2024-07-03 12:49:17

This commit is contained in:
zleyyij 2024-07-03 12:49:17 -06:00
parent 6e422a01e4
commit 2b8239520d

View File

@ -1,10 +1,4 @@
# Architecture overview
In Gadot, a game is a tree of nodes, that you group together into *scenes*. You can wire those nodes together so that they communicate using *signals*.
# C\#
# Scenes
Scenes are extremely broad, a scene can be a character, a weapon, a menu, a house, or even an entire level.
Configuring VSC for Gadot C# - <https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html>
# Nodes
A scene is composed of one or more nodes. NO
https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html