From 2b8239520d2002f225f57302d9e1e2647cd16aa7 Mon Sep 17 00:00:00 2001 From: zleyyij <75810274+zleyyij@users.noreply.github.com> Date: Wed, 3 Jul 2024 12:49:17 -0600 Subject: [PATCH] vault backup: 2024-07-03 12:49:17 --- software/gamedev/Gadot.md | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/software/gamedev/Gadot.md b/software/gamedev/Gadot.md index 94efcf7..1b24a5e 100644 --- a/software/gamedev/Gadot.md +++ b/software/gamedev/Gadot.md @@ -1,10 +1,4 @@ -# Architecture overview -In Gadot, a game is a tree of nodes, that you group together into *scenes*. You can wire those nodes together so that they communicate using *signals*. +# C\# -# Scenes -Scenes are extremely broad, a scene can be a character, a weapon, a menu, a house, or even an entire level. +Configuring VSC for Gadot C# - -# Nodes -A scene is composed of one or more nodes. NO - -https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html \ No newline at end of file