20 lines
394 B
Markdown
20 lines
394 B
Markdown
# Genre
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# Premise
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## Prior discussion
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> But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
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## Premise spitballing
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## Final Premise
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### Setting
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### Vague Plot Outline
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# Aesthetic
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## Art Style
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- What other games have a style that we can take inspiration from?
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