notes/Stack Overdrive Initial Meeting.md
2023-07-02 17:07:17 -06:00

4.9 KiB

Genre

Prior discussion

But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn

Drei

bullet heaven/roguelike

Premise

Prior discussion

Your character is a moving turret in survivors type games

Drei

I want to do a fall from the top to the bottom and climb to the top and out sort of thing The setting is already future dystopia

Drei

General plot discussion

Premise spitballing

Final Premise

Setting

  • Cyberpunk-esque
  • Dystopian future
  • Fight club in the future

Vague Plot Outline

The player has a dystopian 1984-esque, job, you start to 'think different', you get kicked out of your house, you discover something hidden/evil, you get kicked down to 'the gulag'. As you progress, you get better and better. Ending should be brutal/bittersweet.

The player gets knocked down to the "under city", the older city that's been built over. The first layers are a combination of older/garbage tech, scrapped together from trash and leftovers. As you get higher, the tech/quality improves.

Opposition

Corrupt Government/gangs/corrupted system and status quo

Fallout 4-esque bad guys. multiple orgs that exist because of the world, not one evil entity

Progression

Not levels, arenas, sort of. Very large arena. Complete fighting to progress to next arena.

Aesthetic

Prior Discussion> Iso

3d in a fixed iso-ish camera
The artstyle would be pretty much Cloudpunk/Transistor with our own twists

Drei

It's unapologetically cyberpunk themed With all the flavor that comes with that

Drei

Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones
To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls And people still live there and use a bunch of garbage old world

Drei

POV

Isometric top down, bouncy, dynamic camera

Art Style

Very pixellated - k9 Voxel/pixellated Cyberpunk

  • What other games have a style that we can take inspiration from?
  1. Transistor
  2. Cloudpunk

Music

Prior Discussion

I need you to sit down and absorb yourself into the world of darksynth

Examples

I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia

Drei

Sample

k9

Mechanics

Prior discussion

No, which is what makes it a survivors type game
You build the behavior of the gun
The gun shoots itself

/by its own

Drei

General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations Source

Weapons

  • Modular weapons
  • Upgrade/module station that you visit to change certain parts
  • Changes like attaching a scope to your gun, or a silencer could be done on the fly
  • Weapon scripting system? (every third shot, use modifier). Could also script tagalong buddy. Should be flushed out later

Weapon tiers

  • Top level modifiers (silencer, scope)
  • Modules (modify gun characteristics)
  • Base (weapon that you find)

Armor

  • Shield generation
  • Maybe attack/defense modules

Modding

wasm? whatever, we can look at this later

Technical Stack

Engine

  • Unity
  • Unreal
  • Gadot
  • Engineless
  • Other

Source Control

  • Git (Github? Self hosted?) - Github
  • Unity VCS
  • Other

Collaboration

  • Discord
  • Codecks
  • Github Projects
  • Trello

Style/practices

  • Code review
  • Unit testing?
  • Style guide

Documentation

  • Markdown folder
  • Google Docs
  • Notion

Leadership

stay flat rn

Fox's input

  • Gadot primarily, unity for the engine