# Genre ## Prior discussion > But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424) bullet heaven/roguelike # Premise ## Prior discussion > Your character is a moving turret in survivors type games [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417) > I want to do a fall from the top to the bottom and climb to the top and out sort of thing The setting is already future dystopia [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122259852769640518) [General plot discussion](https://discord.com/channels/749314018837135390/1063050222617509988/1063680866833944648) ## Premise spitballing ## Final Premise ### Setting - Cyberpunk-esque - Dystopian future - Fight club in the future ### Vague Plot Outline The player has a dystopian 1984-esque, job, you start to 'think different', you get kicked out of your house, you discover something hidden/evil, you get kicked down to 'the gulag'. As you progress, you get better and better. Ending should be brutal/bittersweet. The player gets knocked down to the "under city", the older city that's been built over. The first layers are a combination of older/garbage tech, scrapped together from trash and leftovers. As you get higher, the tech/quality improves. #### Opposition Corrupt Government/gangs/corrupted system and status quo Fallout 4-esque bad guys. multiple orgs that exist because of the world, not one evil entity ### Progression Not levels, arenas, sort of. Very large arena. Complete fighting to progress to next arena. # Aesthetic ## Prior Discussion> Iso
3d in a fixed iso-ish camera
The artstyle would be pretty much Cloudpunk/Transistor with our own twists
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063680514478837840) > It's unapologetically cyberpunk themed > With all the flavor that comes with that [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063710949518880839) > Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones
To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls And people still live there and use a bunch of garbage old world [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122258872820842598) ## POV Isometric top down, bouncy, dynamic camera ## Art Style Very pixellated - k9 Voxel/pixellated Cyberpunk - What other games have a style that we can take inspiration from? 1. Transistor 2. Cloudpunk ## Music #### Prior Discussion > I need you to sit down and absorb yourself into the world of darksynth > [Examples](https://discord.com/channels/749314018837135390/1063050222617509988/1082094124066414682) > I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1082093811808870450) > [Sample](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708) [k9](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708) # Mechanics ## Prior discussion >No, which is what makes it a survivors type game
You build the behavior of the gun
> The gun shoots itself
> /by its own [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381) General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations [Source](https://discord.com/channels/749314018837135390/1063050222617509988/1121064670263001100) ## Weapons - Modular weapons - Upgrade/module station that you visit to change certain parts - Changes like attaching a scope to your gun, or a silencer could be done on the fly - Weapon scripting system? (every third shot, use modifier). Could also script tagalong buddy. *Should be flushed out later* ### Weapon tiers - Top level modifiers (silencer, scope) - Modules (modify gun characteristics) - Base (weapon that you find) ## Armor - Shield generation - Maybe attack/defense modules # Modding wasm? whatever, we can look at this later # Technical Stack ## Engine - [x] Unity - [ ] Unreal - [ ] Gadot - [ ] Engineless - [ ] Other ## Source Control - [x] Git (Github? Self hosted?) - Github - [ ] Unity VCS - [ ] Other ## Collaboration - [x] Discord - [x] Codecks - [ ] Github Projects - [ ] Trello ## Style/practices - Code review - Unit testing? - Style guide ## Documentation - [ ] Markdown folder - [ ] Google Docs - [ ] Notion # Leadership stay flat rn # Fox's input - Gadot primarily, unity for the engine -