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# Genre
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## Prior discussion
> But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
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[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424 )
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# Premise
## Prior discussion
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> Your character is a moving turret in survivors type games
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[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417 )
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> I want to do a fall from the top to the bottom and climb to the top and out sort of thing
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The setting is already future dystopia
[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1122259852769640518 )
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[General plot discussion ](https://discord.com/channels/749314018837135390/1063050222617509988/1063680866833944648 )
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## Premise spitballing
## Final Premise
### Setting
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### Vague Plot Outline
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# Aesthetic
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## Prior Discussion
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> Iso<br>
3d in a fixed iso-ish camera< br >
The artstyle would be pretty much Cloudpunk/Transistor with our own twists< br >
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[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1063680514478837840 )
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> It's unapologetically cyberpunk themed
> With all the flavor that comes with that
[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1063710949518880839 )
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> Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey
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I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones< br >
To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls
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And people still live there and use a bunch of garbage old world
[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1122258872820842598 )
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## POV
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Isometric top down
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Voxel/pixellated
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## Art Style
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Very pixellated
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- What other games have a style that we can take inspiration from?
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## Music
#### Prior Discussion
> I need you to sit down and absorb yourself into the world of darksynth
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> [Examples](https://discord.com/channels/749314018837135390/1063050222617509988/1082094124066414682)
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> I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia
[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1082093811808870450 )
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> [Sample](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708)
[k9 ](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708 )
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# Mechanics
## Prior discussion
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>No, which is what makes it a survivors type game< br >
You build the behavior of the gun< br >
> The gun shoots itself<br>
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>
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/by its own
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[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381 )
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General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations
[Source ](https://discord.com/channels/749314018837135390/1063050222617509988/1121064670263001100 )
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# Technical Stack
## Engine
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- [ ] Unity
- [ ] Unreal
- [ ] Gadot
- [ ] Engineless
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- [ ] Other
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## Source Control
- [ ] Git (Github? Self hosted?)
- [ ] Unity VCS
- [ ] Other
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## Collaboration
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- [x] Discord
- [x] Codecks
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- [ ] Github Projects
- [ ] Trello
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## Documentation
- [ ] Markdown folder
- [ ] Google Docs
- [ ] Notion
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# Fox's input
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- Gadot primarily, unity for the engine
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