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# Genre
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## Prior discussion
> But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
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[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424 )
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# Premise
## Prior discussion
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> Your character is a moving turret in survivors type games
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[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417 )
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## Premise spitballing
## Final Premise
### Setting
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### Vague Plot Outline
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# Aesthetic
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## Art Style
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- What other games have a style that we can take inspiration from?
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##
# Mechanics
## Prior discussion
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>No, which is what makes it a survivors type game
You build the behavior of the gun
The gun shoots itself
/by its own
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[Drei ](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381 )
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# Technical Stack
## Engine
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- [ ] Unity
- [ ] Unreal
- [ ] Gadot
- [ ] Engineless
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- [ ] Other
## Source Control
- [ ] Git (Github? Self hosted?)
- [ ] Unity VCS
- [ ] Other
## Collaboration
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- [x] Discord
- [x] Codecks
- [ ] Github