182 lines
5.7 KiB
Markdown
182 lines
5.7 KiB
Markdown
# Genre
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## Prior discussion
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> But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424)
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bullet heaven/roguelike
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Very difficult
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# Premise
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## Prior discussion
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> Your character is a moving turret in survivors type games
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417)
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> I want to do a fall from the top to the bottom and climb to the top and out sort of thing
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The setting is already future dystopia
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122259852769640518)
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[General plot discussion](https://discord.com/channels/749314018837135390/1063050222617509988/1063680866833944648)
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## Premise spitballing
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## Final Premise
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### Setting
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- Cyberpunk-esque
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- Dystopian future
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- Fight club in the future
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### Vague Plot Outline
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The player has a dystopian 1984-esque, job, you start to 'think different', you get kicked out of your house, you discover something hidden/evil, you get kicked down to 'the gulag'. As you progress, you get better and better. Ending should be brutal/bittersweet.
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The player gets knocked down to the "under city", the older city that's been built over. The first layers are a combination of older/garbage tech, scrapped together from trash and leftovers. As you get higher, the tech/quality improves.
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You escape the gray and murk, and you go to the green place. Associate green with classical music
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Trees could be bridge between levels? Possibly sunlight?
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#### Opposition
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Corrupt Government/gangs/corrupted system and status quo
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Fallout 4-esque bad guys. multiple orgs that exist because of the world, not one evil entity
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### Progression
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Not levels, arenas, sort of. Very large arena. Complete fighting to progress to next arena.
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Each arena could take 0.5-2 hours to complete
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10-30 hours for total playthrough
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# Aesthetic
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## Prior Discussion> Iso<br>
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3d in a fixed iso-ish camera<br>
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The artstyle would be pretty much Cloudpunk/Transistor with our own twists<br>
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063680514478837840)
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> It's unapologetically cyberpunk themed
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> With all the flavor that comes with that
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063710949518880839)
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> Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey
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I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones<br>
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To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls
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And people still live there and use a bunch of garbage old world
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122258872820842598)
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## POV
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Isometric top down, bouncy, dynamic camera
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## Art Style
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Very pixellated - k9
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Voxel/pixellated
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Cyberpunk
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- What other games have a style that we can take inspiration from?
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1. Transistor
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2. Cloudpunk
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## Music
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#### Prior Discussion
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> I need you to sit down and absorb yourself into the world of darksynth
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> [Examples](https://discord.com/channels/749314018837135390/1063050222617509988/1082094124066414682)
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> I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1082093811808870450)
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> [Sample](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708)
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[k9](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708)
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- Ping k9 for music talk
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- Dynamic music generation?
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- Classical music for more green
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# Mechanics
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## Prior discussion
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>No, which is what makes it a survivors type game<br>
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You build the behavior of the gun<br>
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> The gun shoots itself<br>
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>
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/by its own
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381)
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General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations
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[Source](https://discord.com/channels/749314018837135390/1063050222617509988/1121064670263001100)
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## Weapons
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- Modular weapons
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- Upgrade/module station that you visit to change certain parts
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- Changes like attaching a scope to your gun, or a silencer could be done on the fly
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- Weapon scripting system? (every third shot, use modifier). Could also script tagalong buddy. *Should be flushed out later*
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- Progress through tech eras
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#### Modules
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- Upgrade tree for the different categories from spending cash
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### Weapon tiers
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- Top level modifiers (silencer, scope)
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- Modules (modify gun characteristics)
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- Base (weapon that you find)
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## Armor
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- Shield generation
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- Maybe attack/defense modules
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## Death
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Drop currency, a lot of guns and modules, everything respawns when you die.
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Eventually get booted back to the beginning
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Possibly have persistent "revive" tokens?
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Spend currency to get lives
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# Modding
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wasm?
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whatever, we can look at this later
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# Technical Stack
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## Engine
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- [x] Unity
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- [ ] Unreal
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- [ ] Gadot
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- [ ] Engineless
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- [ ] Other
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## Source Control
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- [x] Git (Github? Self hosted?) - Github
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- [ ] Unity VCS
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- [ ] Other
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## Collaboration
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- [x] Discord
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- [x] Codecks
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- [ ] Github Projects
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- [ ] Trello
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## Style/practices
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- Code review - not necessary for now
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- Unit testing - https://docs.unity3d.com/Manual/testing-editortestsrunner.html
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- Style guide - Google's
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## Documentation
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- [x] Markdown folder, comments
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- [ ] Google Docs
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- [ ] Notion
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# Leadership
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stay flat rn
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# Fox's input
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- Gadot primarily, unity for the engine
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