1.8 KiB
1.8 KiB
Genre
Prior discussion
But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
Premise
Prior discussion
Your character is a moving turret in survivors type games
Premise spitballing
Final Premise
Setting
Vague Plot Outline
Aesthetic
Prior Discussion
Iso 3d in a fixed iso-ish camera The artstyle would be pretty much Cloudpunk/Transistor with our own twists
It's unapologetically cyberpunk themed With all the flavor that comes with that
[General plot discussion] (https://discord.com/channels/749314018837135390/1063050222617509988/1063680866833944648)
Art Style
- What other games have a style that we can take inspiration from?
POV
Mechanics
Prior discussion
No, which is what makes it a survivors type game
You build the behavior of the gun The gun shoots itself /by its own
Technical Stack
Engine
- Unity
- Unreal
- Gadot
- Engineless
- Other
Source Control
- Git (Github? Self hosted?)
- Unity VCS
- Other
Collaboration
- Discord
- Codecks
- Github Projects
- Trello
Documentation
- Markdown folder
- Google Docs
- Notion