50 lines
1.1 KiB
Markdown
50 lines
1.1 KiB
Markdown
# Genre
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## Prior discussion
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> But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424)
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# Premise
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## Prior discussion
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> Your character is a moving turret in survivors type games
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417)
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## Premise spitballing
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## Final Premise
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### Setting
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### Vague Plot Outline
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# Aesthetic
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## Art Style
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- What other games have a style that we can take inspiration from?
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##
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# Mechanics
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## Prior discussion
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>No, which is what makes it a survivors type game
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You build the behavior of the gun
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The gun shoots itself
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/by its own
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381)
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# Technical Stack
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## Engine
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- [ ] Unity
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- [ ] Unreal
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- [ ] Gadot
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- [ ] Engineless
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- [ ] Other
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## Source Control
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- [ ] Git (Github? Self hosted?)
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- [ ] Unity VCS
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- [ ] Other
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## Collaboration
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D
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