3.3 KiB
Genre
Prior discussion
But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
Premise
Prior discussion
Your character is a moving turret in survivors type games
I want to do a fall from the top to the bottom and climb to the top and out sort of thing The setting is already future dystopia
Premise spitballing
Final Premise
Setting
Vague Plot Outline
Aesthetic
Prior Discussion
Iso
3d in a fixed iso-ish camera
The artstyle would be pretty much Cloudpunk/Transistor with our own twists
It's unapologetically cyberpunk themed With all the flavor that comes with that
Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones
To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls And people still live there and use a bunch of garbage old world
POV
Art Style
- What other games have a style that we can take inspiration from?
Music
Prior Discussion
I need you to sit down and absorb yourself into the world of darksynth
I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia
Mechanics
Prior discussion
No, which is what makes it a survivors type game
You build the behavior of the gun
The gun shoots itself
/by its own
General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations Source
Technical Stack
Engine
- Unity
- Unreal
- Gadot
- Engineless
- Other
Source Control
- Git (Github? Self hosted?)
- Unity VCS
- Other
Collaboration
- Discord
- Codecks
- Github Projects
- Trello
Documentation
- Markdown folder
- Google Docs
- Notion
Fox's input
- Gadot and unity for the engine