676 B
676 B
Genre
Prior discussion
But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
Premise
Prior discussion
Premise spitballing
Final Premise
Setting
Vague Plot Outline
Aesthetic
Art Style
- What other games have a style that we can take inspiration from?
Mechanics
Prior discussion
No, which is what makes it a survivors type game
You build the behavior of the gun The gun shoots itself /by its own