113 lines
3.5 KiB
Markdown
113 lines
3.5 KiB
Markdown
# Genre
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## Prior discussion
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> But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424)
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# Premise
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## Prior discussion
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> Your character is a moving turret in survivors type games
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417)
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> I want to do a fall from the top to the bottom and climb to the top and out sort of thing
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The setting is already future dystopia
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122259852769640518)
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[General plot discussion](https://discord.com/channels/749314018837135390/1063050222617509988/1063680866833944648)
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## Premise spitballing
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## Final Premise
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### Setting
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- Cyberpunk-esque
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- Dystopian future
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- Fight club in the future
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### Vague Plot Outline
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# Aesthetic
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## Prior Discussion
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> Iso<br>
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3d in a fixed iso-ish camera<br>
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The artstyle would be pretty much Cloudpunk/Transistor with our own twists<br>
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063680514478837840)
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> It's unapologetically cyberpunk themed
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> With all the flavor that comes with that
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063710949518880839)
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> Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey
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I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones<br>
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To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls
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And people still live there and use a bunch of garbage old world
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122258872820842598)
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## POV
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Isometric top down, bouncy, dynamic camera
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## Art Style
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Very pixellated - k9
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Voxel/pixellated
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Cyberpunk
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- What other games have a style that we can take inspiration from?
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1. Transistor
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2. Cloudpunk
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## Music
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#### Prior Discussion
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> I need you to sit down and absorb yourself into the world of darksynth
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> [Examples](https://discord.com/channels/749314018837135390/1063050222617509988/1082094124066414682)
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> I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1082093811808870450)
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> [Sample](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708)
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[k9](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708)
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# Mechanics
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## Prior discussion
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>No, which is what makes it a survivors type game<br>
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You build the behavior of the gun<br>
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> The gun shoots itself<br>
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>
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/by its own
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[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381)
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General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations
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[Source](https://discord.com/channels/749314018837135390/1063050222617509988/1121064670263001100)
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# Technical Stack
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## Engine
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- [ ] Unity
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- [ ] Unreal
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- [ ] Gadot
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- [ ] Engineless
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- [ ] Other
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## Source Control
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- [ ] Git (Github? Self hosted?)
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- [ ] Unity VCS
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- [ ] Other
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## Collaboration
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- [x] Discord
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- [x] Codecks
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- [ ] Github Projects
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- [ ] Trello
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## Documentation
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- [ ] Markdown folder
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- [ ] Google Docs
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- [ ] Notion
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# Fox's input
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- Gadot primarily, unity for the engine
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-
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