4.2 KiB
Genre
Prior discussion
But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
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Premise
Prior discussion
Your character is a moving turret in survivors type games
I want to do a fall from the top to the bottom and climb to the top and out sort of thing The setting is already future dystopia
Premise spitballing
Final Premise
Setting
- Cyberpunk-esque
- Dystopian future
- Fight club in the future
Vague Plot Outline
The player has a dystopian 1984-esque, job, you start to 'think different', you get kicked out of your house, you discover something hidden/evil, you get kicked down to 'the gulag'. As you progress, you get better and better. Ending should be brutal/bittersweet.
The player gets knocked down to the "under city", the older city that's been built over. The first layers are a combination of older/garbage tech, scrapped together from trash and leftovers. As you get higher, the tech/quality improves.
Opposition
Corrupt Government/gangs/corrupted system and status quo
Fallout 4-esque bad guys. multiple orgs that exist because of the world.
Aesthetic
Prior Discussion
Iso
3d in a fixed iso-ish camera
The artstyle would be pretty much Cloudpunk/Transistor with our own twists
It's unapologetically cyberpunk themed With all the flavor that comes with that
Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones
To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls And people still live there and use a bunch of garbage old world
POV
Isometric top down, bouncy, dynamic camera
Art Style
Very pixellated - k9 Voxel/pixellated Cyberpunk
- What other games have a style that we can take inspiration from?
- Transistor
- Cloudpunk
Music
Prior Discussion
I need you to sit down and absorb yourself into the world of darksynth
I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia
Mechanics
Prior discussion
No, which is what makes it a survivors type game
You build the behavior of the gun
The gun shoots itself
/by its own
General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations Source
Technical Stack
Engine
- Unity
- Unreal
- Gadot
- Engineless
- Other
Source Control
- Git (Github? Self hosted?)
- Unity VCS
- Other
Collaboration
- Discord
- Codecks
- Github Projects
- Trello
Documentation
- Markdown folder
- Google Docs
- Notion
Fox's input
- Gadot primarily, unity for the engine