3.0 KiB
Genre
Prior discussion
But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
Premise
Prior discussion
Your character is a moving turret in survivors type games
Premise spitballing
Final Premise
Setting
Vague Plot Outline
Aesthetic
Prior Discussion
Iso 3d in a fixed iso-ish camera The artstyle would be pretty much Cloudpunk/Transistor with our own twists
It's unapologetically cyberpunk themed With all the flavor that comes with that
Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls
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[2:16 PM]
And people still live there and use a bunch of garbage old world
POV
Art Style
- What other games have a style that we can take inspiration from?
Music
Prior Discussion
I need you to sit down and absorb yourself into the world of darksynth
I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia
Mechanics
Prior discussion
No, which is what makes it a survivors type game
You build the behavior of the gun The gun shoots itself /by its own
General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations Source
Technical Stack
Engine
- Unity
- Unreal
- Gadot
- Engineless
- Other
Source Control
- Git (Github? Self hosted?)
- Unity VCS
- Other
Collaboration
- Discord
- Codecks
- Github Projects
- Trello
Documentation
- Markdown folder
- Google Docs
- Notion