notes/Stack Overdrive Initial Meeting.md
2023-07-02 14:16:21 -06:00

3.0 KiB

Genre

Prior discussion

But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn

Drei

Premise

Prior discussion

Your character is a moving turret in survivors type games

Drei

General plot discussion

Premise spitballing

Final Premise

Setting

Vague Plot Outline

Aesthetic

Prior Discussion

Iso 3d in a fixed iso-ish camera The artstyle would be pretty much Cloudpunk/Transistor with our own twists

Drei

It's unapologetically cyberpunk themed With all the flavor that comes with that

Drei

Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls

  1. [2:16 PM]

    And people still live there and use a bunch of garbage old world

POV

Art Style

  • What other games have a style that we can take inspiration from?

Music

Prior Discussion

I need you to sit down and absorb yourself into the world of darksynth

Examples

I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia

Drei

Sample

k9

Mechanics

Prior discussion

No, which is what makes it a survivors type game
You build the behavior of the gun The gun shoots itself /by its own

Drei

General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations Source

Technical Stack

Engine

  • Unity
  • Unreal
  • Gadot
  • Engineless
  • Other

Source Control

  • Git (Github? Self hosted?)
  • Unity VCS
  • Other

Collaboration

  • Discord
  • Codecks
  • Github Projects
  • Trello

Documentation

  • Markdown folder
  • Google Docs
  • Notion