# Genre
## Prior discussion
> But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424)
# Premise
## Prior discussion
> Your character is a moving turret in survivors type games
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417)
> I want to do a fall from the top to the bottom and climb to the top and out sort of thing
The setting is already future dystopia
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122259852769640518)
[General plot discussion](https://discord.com/channels/749314018837135390/1063050222617509988/1063680866833944648)
## Premise spitballing
## Final Premise
### Setting
### Vague Plot Outline
# Aesthetic
## Prior Discussion
> Iso
3d in a fixed iso-ish camera
The artstyle would be pretty much Cloudpunk/Transistor with our own twists
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063680514478837840)
> It's unapologetically cyberpunk themed
> With all the flavor that comes with that
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063710949518880839)
> Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey
I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones
To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls
And people still live there and use a bunch of garbage old world
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122258872820842598)
## POV
Isometric top down
## Art Style
Very pixellated - k9
Voxel/pixellated
Cyberpunk
- What other games have a style that we can take inspiration from?
## Music
#### Prior Discussion
> I need you to sit down and absorb yourself into the world of darksynth
> [Examples](https://discord.com/channels/749314018837135390/1063050222617509988/1082094124066414682)
> I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1082093811808870450)
> [Sample](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708)
[k9](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708)
# Mechanics
## Prior discussion
>No, which is what makes it a survivors type game
You build the behavior of the gun
> The gun shoots itself
>
/by its own
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381)
General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations
[Source](https://discord.com/channels/749314018837135390/1063050222617509988/1121064670263001100)
# Technical Stack
## Engine
- [ ] Unity
- [ ] Unreal
- [ ] Gadot
- [ ] Engineless
- [ ] Other
## Source Control
- [ ] Git (Github? Self hosted?)
- [ ] Unity VCS
- [ ] Other
## Collaboration
- [x] Discord
- [x] Codecks
- [ ] Github Projects
- [ ] Trello
## Documentation
- [ ] Markdown folder
- [ ] Google Docs
- [ ] Notion
# Fox's input
- Gadot primarily, unity for the engine
-