# Genre ## Prior discussion > But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424) # Premise ## Prior discussion > Your character is a moving turret in survivors type games [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417) > I want to do a fall from the top to the bottom and climb to the top and out sort of thing The setting is already future dystopia [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122259852769640518) [General plot discussion](https://discord.com/channels/749314018837135390/1063050222617509988/1063680866833944648) ## Premise spitballing ## Final Premise ### Setting ### Vague Plot Outline # Aesthetic ## Prior Discussion > Iso
3d in a fixed iso-ish camera
The artstyle would be pretty much Cloudpunk/Transistor with our own twists
[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063680514478837840) > It's unapologetically cyberpunk themed > With all the flavor that comes with that [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063710949518880839) > Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones
To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls And people still live there and use a bunch of garbage old world [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122258872820842598) ## POV ## Art Style - What other games have a style that we can take inspiration from? ## Music #### Prior Discussion > I need you to sit down and absorb yourself into the world of darksynth > [Examples](https://discord.com/channels/749314018837135390/1063050222617509988/1082094124066414682) > I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1082093811808870450) > [Sample](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708) [k9](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708) # Mechanics ## Prior discussion >No, which is what makes it a survivors type game
You build the behavior of the gun
> The gun shoots itself
> /by its own [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381) General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations [Source](https://discord.com/channels/749314018837135390/1063050222617509988/1121064670263001100) # Technical Stack ## Engine - [ ] Unity - [ ] Unreal - [ ] Gadot - [ ] Engineless - [ ] Other ## Source Control - [ ] Git (Github? Self hosted?) - [ ] Unity VCS - [ ] Other ## Collaboration - [x] Discord - [x] Codecks - [ ] Github Projects - [ ] Trello ## Documentation - [ ] Markdown folder - [ ] Google Docs - [ ] Notion # Fox's input - Gadot primarily, unity for the engine -