# Genre ## Prior discussion > But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424) # Premise ## Prior discussion > Your character is a moving turret in survivors type games [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417) ## Premise spitballing ## Final Premise ### Setting ### Vague Plot Outline # Aesthetic ## Prior Discussion ## Art Style - What other games have a style that we can take inspiration from? ## POV # Mechanics ## Prior discussion >No, which is what makes it a survivors type game You build the behavior of the gun The gun shoots itself /by its own [Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381) # Technical Stack ## Engine - [ ] Unity - [ ] Unreal - [ ] Gadot - [ ] Engineless - [ ] Other ## Source Control - [ ] Git (Github? Self hosted?) - [ ] Unity VCS - [ ] Other ## Collaboration - [x] Discord - [x] Codecks - [ ] Github Projects - [ ] Trello ## Documentation - [ ] Markdown folder - [ ] Google Docs - [ ] Notion - [ ]