From e4198f761a1f321904c6bb44d5f009af59b92b72 Mon Sep 17 00:00:00 2001 From: zleyyij <75810274+zleyyij@users.noreply.github.com> Date: Fri, 21 Jun 2024 10:58:51 -0600 Subject: [PATCH] vault backup: 2024-06-21 10:58:51 --- personal/Stack Overdrive Initial Meeting.md | 185 -------------------- personal/mental health/Mindfulness.md | 10 ++ personal/mental health/Physiology.md | 4 + 3 files changed, 14 insertions(+), 185 deletions(-) delete mode 100644 personal/Stack Overdrive Initial Meeting.md create mode 100644 personal/mental health/Mindfulness.md create mode 100644 personal/mental health/Physiology.md diff --git a/personal/Stack Overdrive Initial Meeting.md b/personal/Stack Overdrive Initial Meeting.md deleted file mode 100644 index 619d1b2..0000000 --- a/personal/Stack Overdrive Initial Meeting.md +++ /dev/null @@ -1,185 +0,0 @@ -# Genre -## Prior discussion -> But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn - -[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424) - -bullet heaven/roguelike - -Very difficult - -# Premise -## Prior discussion -> Your character is a moving turret in survivors type games - -[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417) - -> I want to do a fall from the top to the bottom and climb to the top and out sort of thing -The setting is already future dystopia - -[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122259852769640518) - -[General plot discussion](https://discord.com/channels/749314018837135390/1063050222617509988/1063680866833944648) - -## Premise spitballing - -## Final Premise -### Setting -- Cyberpunk-esque -- Dystopian future -- Fight club in the future - -### Vague Plot Outline -The player has a dystopian 1984-esque, job, you start to 'think different', you get kicked out of your house, you discover something hidden/evil, you get kicked down to 'the gulag'. As you progress, you get better and better. Ending should be brutal/bittersweet. - -The player gets knocked down to the "under city", the older city that's been built over. The first layers are a combination of older/garbage tech, scrapped together from trash and leftovers. As you get higher, the tech/quality improves. - -You escape the gray and murk, and you go to the green place. Associate green with classical music - -Trees could be bridge between levels? Possibly sunlight? -Trees/nature could be valuable/sign of wealth. possibly currency? - -#### Opposition -Corrupt Government/gangs/corrupted system and status quo - -Fallout 4-esque bad guys. multiple orgs that exist because of the world, not one evil entity - -### Progression -Not levels, arenas, sort of. Very large arena. Complete fighting to progress to next arena. - -Each arena could take 0.5-2 hours to complete - -10-30 hours for total playthrough - -# Aesthetic -## Prior Discussion> Iso
- 3d in a fixed iso-ish camera
- The artstyle would be pretty much Cloudpunk/Transistor with our own twists
- -[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063680514478837840) - -> It's unapologetically cyberpunk themed -> With all the flavor that comes with that - -[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063710949518880839) - -> Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey -I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones
-To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls -And people still live there and use a bunch of garbage old world - -[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122258872820842598) - -## POV -Isometric top down, bouncy, dynamic camera - -## Art Style -Very pixellated - k9 -Voxel/pixellated -Cyberpunk -- What other games have a style that we can take inspiration from? -1. Transistor -2. Cloudpunk - -## Music -#### Prior Discussion -> I need you to sit down and absorb yourself into the world of darksynth - -> [Examples](https://discord.com/channels/749314018837135390/1063050222617509988/1082094124066414682) - -> I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia - -[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1082093811808870450) - -> [Sample](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708) - -[k9](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708) - -- Ping k9 for music talk -- Dynamic music generation? -- Classical music for more green - -# Mechanics -## Prior discussion ->No, which is what makes it a survivors type game
- You build the behavior of the gun
-> The gun shoots itself
-> - /by its own - -[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381) - -General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations -[Source](https://discord.com/channels/749314018837135390/1063050222617509988/1121064670263001100) - -## Weapons -- Modular weapons -- Upgrade/module station that you visit to change certain parts -- Changes like attaching a scope to your gun, or a silencer could be done on the fly -- Weapon scripting system? (every third shot, use modifier). Could also script tagalong buddy. *Should be flushed out later* -- Progress through tech eras - -#### Modules -- Upgrade tree for the different categories from spending cash - -### Weapon tiers -- Top level modifiers (silencer, scope) -- Modules (modify gun characteristics) -- Base (weapon that you find) - -## Armor -- Shield generation -- Maybe attack/defense modules - -## Death -Drop currency, a lot of guns and modules, everything respawns when you die. - -Eventually get booted back to the beginning - -Possibly have persistent "revive" tokens? - -Spend currency to get lives - -# Modding -wasm? -whatever, we can look at this later - -# Technical Stack -## Engine -- [x] Unity -- [ ] Unreal -- [ ] Gadot -- [ ] Engineless -- [ ] Other - -## Source Control -- [x] Git (Github? Self hosted?) - Github -- [ ] Unity VCS -- [ ] Other - -## Collaboration -- [x] Discord -- [x] Codecks -- [ ] Github Projects -- [ ] Trello - -## Style/practices -- Code review - not necessary for now -- Unit testing - https://docs.unity3d.com/Manual/testing-editortestsrunner.html -- Style guide - Google's - -## Documentation -- [x] Markdown folder, comments -- [ ] Google Docs -- [ ] Notion - -# Leadership -stay flat rn - -# Fox's input -- Gadot primarily, unity for the engine - -# For next meeting -actually do stuff and make things - - diff --git a/personal/mental health/Mindfulness.md b/personal/mental health/Mindfulness.md new file mode 100644 index 0000000..26e29dd --- /dev/null +++ b/personal/mental health/Mindfulness.md @@ -0,0 +1,10 @@ +# Exercises +## A.C.E +- A - Acknowledge +- C - Connect with the body. + - Focus on your breathing + - press your feet into the floor clench your fists and release +- E - Engage with the environment. Ask yourself: + - What am I noticing around me? + - What am I doing? + - Who's around me? \ No newline at end of file diff --git a/personal/mental health/Physiology.md b/personal/mental health/Physiology.md new file mode 100644 index 0000000..0a4961b --- /dev/null +++ b/personal/mental health/Physiology.md @@ -0,0 +1,4 @@ +# Sleep +A regular sleep schedule is important, consistent, high quality sleep is great for mental health. +# Fitness +Fitness is important, regular fitness, especially if it's getting you outside is important. \ No newline at end of file