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-# Genre
-## Prior discussion
-> But, in a nutshell, if you can imagine a roguelike game where the upgrade system is built on zachtronics logic, and the gameplay is akin to a X survivors/20 minutes till dawn
-
-[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063114912118882424)
-
-bullet heaven/roguelike
-
-Very difficult
-
-# Premise
-## Prior discussion
-> Your character is a moving turret in survivors type games
-
-[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063679159739621417)
-
-> I want to do a fall from the top to the bottom and climb to the top and out sort of thing
-The setting is already future dystopia
-
-[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122259852769640518)
-
-[General plot discussion](https://discord.com/channels/749314018837135390/1063050222617509988/1063680866833944648)
-
-## Premise spitballing
-
-## Final Premise
-### Setting
-- Cyberpunk-esque
-- Dystopian future
-- Fight club in the future
-
-### Vague Plot Outline
-The player has a dystopian 1984-esque, job, you start to 'think different', you get kicked out of your house, you discover something hidden/evil, you get kicked down to 'the gulag'. As you progress, you get better and better. Ending should be brutal/bittersweet.
-
-The player gets knocked down to the "under city", the older city that's been built over. The first layers are a combination of older/garbage tech, scrapped together from trash and leftovers. As you get higher, the tech/quality improves.
-
-You escape the gray and murk, and you go to the green place. Associate green with classical music
-
-Trees could be bridge between levels? Possibly sunlight?
-Trees/nature could be valuable/sign of wealth. possibly currency?
-
-#### Opposition
-Corrupt Government/gangs/corrupted system and status quo
-
-Fallout 4-esque bad guys. multiple orgs that exist because of the world, not one evil entity
-
-### Progression
-Not levels, arenas, sort of. Very large arena. Complete fighting to progress to next arena.
-
-Each arena could take 0.5-2 hours to complete
-
-10-30 hours for total playthrough
-
-# Aesthetic
-## Prior Discussion> Iso
- 3d in a fixed iso-ish camera
- The artstyle would be pretty much Cloudpunk/Transistor with our own twists
-
-[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063680514478837840)
-
-> It's unapologetically cyberpunk themed
-> With all the flavor that comes with that
-
-[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063710949518880839)
-
-> Since we're doing a futuristic dystopian thing with skyscrapers above clouds and murky grey
-I thought, man, wouldn't it be cool if this was kinda like bladerunner with necromunda tones
-To where, at a certain point in the game, you're dropped to the pre-city, which is old as balls
-And people still live there and use a bunch of garbage old world
-
-[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1122258872820842598)
-
-## POV
-Isometric top down, bouncy, dynamic camera
-
-## Art Style
-Very pixellated - k9
-Voxel/pixellated
-Cyberpunk
-- What other games have a style that we can take inspiration from?
-1. Transistor
-2. Cloudpunk
-
-## Music
-#### Prior Discussion
-> I need you to sit down and absorb yourself into the world of darksynth
-
-> [Examples](https://discord.com/channels/749314018837135390/1063050222617509988/1082094124066414682)
-
-> I had this idea where the soundtrack across the game as a whole gets a little bit more acoustic and classical to represent the escape from techno dystopia
-
-[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1082093811808870450)
-
-> [Sample](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708)
-
-[k9](https://discord.com/channels/749314018837135390/1063050222617509988/1078184750117830708)
-
-- Ping k9 for music talk
-- Dynamic music generation?
-- Classical music for more green
-
-# Mechanics
-## Prior discussion
->No, which is what makes it a survivors type game
- You build the behavior of the gun
-> The gun shoots itself
->
- /by its own
-
-[Drei](https://discord.com/channels/749314018837135390/1063050222617509988/1063678609082040381)
-
-General discussion about modularity, weapons should have a small amount of modules, with a large number of combinations
-[Source](https://discord.com/channels/749314018837135390/1063050222617509988/1121064670263001100)
-
-## Weapons
-- Modular weapons
-- Upgrade/module station that you visit to change certain parts
-- Changes like attaching a scope to your gun, or a silencer could be done on the fly
-- Weapon scripting system? (every third shot, use modifier). Could also script tagalong buddy. *Should be flushed out later*
-- Progress through tech eras
-
-#### Modules
-- Upgrade tree for the different categories from spending cash
-
-### Weapon tiers
-- Top level modifiers (silencer, scope)
-- Modules (modify gun characteristics)
-- Base (weapon that you find)
-
-## Armor
-- Shield generation
-- Maybe attack/defense modules
-
-## Death
-Drop currency, a lot of guns and modules, everything respawns when you die.
-
-Eventually get booted back to the beginning
-
-Possibly have persistent "revive" tokens?
-
-Spend currency to get lives
-
-# Modding
-wasm?
-whatever, we can look at this later
-
-# Technical Stack
-## Engine
-- [x] Unity
-- [ ] Unreal
-- [ ] Gadot
-- [ ] Engineless
-- [ ] Other
-
-## Source Control
-- [x] Git (Github? Self hosted?) - Github
-- [ ] Unity VCS
-- [ ] Other
-
-## Collaboration
-- [x] Discord
-- [x] Codecks
-- [ ] Github Projects
-- [ ] Trello
-
-## Style/practices
-- Code review - not necessary for now
-- Unit testing - https://docs.unity3d.com/Manual/testing-editortestsrunner.html
-- Style guide - Google's
-
-## Documentation
-- [x] Markdown folder, comments
-- [ ] Google Docs
-- [ ] Notion
-
-# Leadership
-stay flat rn
-
-# Fox's input
-- Gadot primarily, unity for the engine
-
-# For next meeting
-actually do stuff and make things
-
-
diff --git a/personal/mental health/Mindfulness.md b/personal/mental health/Mindfulness.md
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+# Exercises
+## A.C.E
+- A - Acknowledge
+- C - Connect with the body.
+ - Focus on your breathing
+ - press your feet into the floor clench your fists and release
+- E - Engage with the environment. Ask yourself:
+ - What am I noticing around me?
+ - What am I doing?
+ - Who's around me?
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diff --git a/personal/mental health/Physiology.md b/personal/mental health/Physiology.md
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+# Sleep
+A regular sleep schedule is important, consistent, high quality sleep is great for mental health.
+# Fitness
+Fitness is important, regular fitness, especially if it's getting you outside is important.
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