From 6e422a01e4616ae41908351ae3655465df9fd8c1 Mon Sep 17 00:00:00 2001 From: zleyyij <75810274+zleyyij@users.noreply.github.com> Date: Wed, 3 Jul 2024 12:30:17 -0600 Subject: [PATCH] vault backup: 2024-07-03 12:30:17 --- software/gamedev/Gadot.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/software/gamedev/Gadot.md b/software/gamedev/Gadot.md index e69de29..94efcf7 100644 --- a/software/gamedev/Gadot.md +++ b/software/gamedev/Gadot.md @@ -0,0 +1,10 @@ +# Architecture overview +In Gadot, a game is a tree of nodes, that you group together into *scenes*. You can wire those nodes together so that they communicate using *signals*. + +# Scenes +Scenes are extremely broad, a scene can be a character, a weapon, a menu, a house, or even an entire level. + +# Nodes +A scene is composed of one or more nodes. NO + +https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html \ No newline at end of file